Monday, July 20, 2009

iRaq


I don't know what I was thinking with this. I'm not trying to make any kind of for or against statement, it just popped into my head. View it as whatever you're thinking.

Wednesday, July 8, 2009

Apache


I love messing around with chalk, nupastel sticks and conte crayons. Something about that hands on feel you get, it's so free. Sure, you can make things faster and more precise with digital, but it's just not the same.
This wasn't meant to be anyone specific, just a rough caricature sketch, but it kind of looks like Geronimo. It also looks a bit like my cousin, who ironically says that Geronimo was our cousin. I wouldn't know about that. I suppose every Scot says he is related to William Wallace and every Zulu related to Shaka?

Tuesday, July 7, 2009

Mobile Infantry: Skyhorse


The retrieval boat, as described in Starship Troopers, is the key vehicle when it comes to troop exfiltration. I did a quick design of this years ago, and am now revisiting and fine tuning the "A" model. My original idea was to combine the A-10 Warthog, the C-130 Herc and the US Space Shuttle.

Monday, July 6, 2009

Robert Heinlein's Mobile Infantry


Like King Kong and LOTR was for Peter Jackson, and the Titanic was for James Cameron, the Starship Troopers novel is my passion. I first read the book when I was 11, and I've been designing it's spaceships, worlds, aliens, and powered armor suits ever since. While enjoyable in its own right, the movie of the same name has almost nothing to do with the book, and I hope to someday correct this error. A game document and levels I created were my de facto senior thesis, and I've written no less than separate 5 game documents on the subject: a main game and four sequels. To distance myself from the continuously awful movie franchise, I've wrapped my stories around the label of "Robert Heinlein's Mobile Infantry". Someday, if I keep at it, I'll be able to create these games or at least bring the actual story from the novel to the big screen...

Friday, July 3, 2009

ASP Revisited


Something about this design was gnawing at me, so I got up early to make some quick changes. The wing area, engines and tail section just didn't quite match up on the front view, so I did some quick photoshop retouches and voila! It matches up better, and now fits my overall idea. Maybe time for a 3D model?

Wednesday, July 1, 2009

Colonial ASP


Another quick hit aircraft concept, this time from a story I wrote called The Children of Caprica. Yes, you guessed it, it's set in the current Battlestar Galactica tv series. I wasn't that interested in the show when it first came out, but an insistent friend gave me the season one DVDs. I quickly scooped up season 2 and 2.5, just in time for the next season. I wrote my story just as season 3 started, but my interest in the show started to wane as the season went on. The plotlines they had weren't nearly as interesting. In the end, I really liked how BSG finished, and it proved a nice fit for my story. Hm, that reminds me, I'm not sure if I registered this one with the WGA yet.......

In any case, this ship is a stealthy transport, designed for Colonial Special Operations units. The trick for me is to come up with something practical, something that makes sense aerodynamically, militarily, and still looks like it could fit in a hangar bay alongside the other Colonial ships, Vipers, Raptors, etc. I have a tendency to overthink stuff sometimes, but I guess I'm more in the James Cameron school of thought, which is to say, make it cool, but make it look like it could really exist (now I'm not saying I'm in the same league as Cameron, just saying I'm more into his way of thinking ).